![]() You could take that a bit further and fully integrate your own server lobby data in the game via php/mysql. ![]() But to easily enable a server list on my website I also have server register to my custom php/mysql webend ( see here). In cubelands I register servers to the master list and use this to connect. But you can not customize the Unity end regarding registering and fetching the host list so you can't extend that on the server either. You can modify the masterserver (source code is available) and host it on your own server. However you probably want more customization? Do note that you can use the master servers comment field to store a lot of custom data/properties (Server is Dedicated, has custom textures, is deathmatch etc.). It is already a forgone conclusion that Fetch - Dual - Shock are the best cycles of lands.Click to expand.An RTS like lobby is in the examples. I'm not arguing in any way these lands are not good and should not be an auto includeġ. Temple of Deceit should be an auto include in every color pair - Even if the color pair, such as Boros is a heavily aggro color because cube aggro decks often curve into FTK, Armageddon, Chandra Torch of Defiance in the top end etc. Cube aggro decks don't curve out as smoothly as something like Mono red in other formats and its very common to lose because of not hitting right colors, not hitting right lands, flooding etc. I've actually cut Celestial Colonade from my UW section - I'm on 8 lands with I have found the scry to be extremely usefulĢ. Irrigated Farmland is likely the consideration at the moment as the cut if I wanted to go down the 7 lands. I've found manlands to be incredibly slow and I have almost never attacked with a colonade before - The only one time I recall I needed to attack with a Colonade was because my hand was destroyed by a Mind Twist. I have almost never lost a game because I ran out resources/ threats. I found the turns into a creature aspects to be almost useless and the land has only been drafted because its a UW land. I'm not too thrilled about the cycle land either, but I figured it might be better for more unstable combo decks that have fewer "playables" and wanted to played 1-2 more lands and anticipate drawing into their combo.ģ. Whenever I read a forum/ advice about what the number of lands I should play in a 40 card deck (i.e. I find that you lose too many games because of not hitting land drops/ proper mana rather than flooding out. (The only exception to this is if i'm playing a spells matter deck and I need my cantrips/ burn spells).Ĥ. I would add 1-2 more cycles of lands into any cube than most cube designers. I find people are drafting 3 or 4 color decks most of the time because they want to play with all these synergistic cards. I found a land is more likely to be good in any deck than a random card. I have played a temples or canopy lands where only one of the colors matched the two color pair I was playing because I valued the cycle/ scry alot. Its common to play Fetch/ Mirage fetch i.e. Arid Mesa in a Red-Green deck where you have a stomping ground. I've also prioritized drafting lands over playables as I've often noticed people end up with 4-5 more playables and need to cut while their mana bases are very bad.Once Cubelands is released into public beta, I’ll be able to try it and see how it constitutes not being a copyright infringement of Markus Persson’s Minecraft. As it stands however, it looks like the two programs (not necessarily games) differ only in their intended activity. Minecraft is a game-there is a definite goal (by default). ![]() ![]() In Minecraft, there are monsters that populate the dark places (and the night), making survival the key element of the game. You must quickly gather resources and use them to build weapons and shelter to survive the monsters-otherwise you die. That’s no good! You can, of course, turn the game difficulty down to peaceful, so that monsters do not spawn at all, turning the game into a sandbox. But the important factor is that there is gameplay.Īccording to Cubelands’ description, the game focuses on construction-and as no screenshots display any challengers, it seems that it does not actually constitute a game per se. It is a sandbox, pure and simple-a toy, and that aspect of it is likely to keep profits down-if there are any profits at all. ![]() As fun as it is to build, it gets boring when there is no challenge involved. After all, flying isn’t fun if it requires no skill-it’s just another kind of walking. ![]()
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